![]() So all things equal, it's better to have a governor in place who knows what he's doing. Cities are capable of running themselves without a governor, although managing taxes and public order will be trickier. The more scrolls the better: he'll be able to keep taxes higher and people happier. ![]() Those little white scrolls next to a character's name indicate how good he'll be at governing a city. Ungoverned Cities Any named character - a family member or general - can be a governor of a city. Later in the game city management matters less (if you accept the fact that large empires are going to get messy, you'll spend more time enjoying the later game and less time micromanaging.) But it's always good to know the basics. Early in the game good city management is crucial: you want to keep your major cities growing and your taxes flowing. It starts with your cities, from whence comes all of your revenue and troops. Let's skip all the stuff about how to start the game or how to move your units around and dive right into the meat of winning this sucker.
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